Thursday, February 28, 2013
The point is poop, poop for points
So we really wanted to focus in on dropping bombs and make it desirable to the player to do so as well. So we've implemented bomber mode. In conjunction with activating a camera on the target when they get hit, we've added a function to allow players to swap cameras between the bomb camera (the one that faces down) and the main camera. You can also steer the projectile onto target, making it a little easier to hit your mark. Also check out the new models we got in game.
Wednesday, February 13, 2013
We're going to GDC!
So the Academy of Art has a booth at GDC and has asked us to show our game at their booth. Since GDC starts on March 25th , we've kinda got a lot to do.
Tuesday, February 5, 2013
Its starting to come together
So our environment artist has put most of the newly designed buildings into our build to replace the previously ugly block world. Check it out!
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