Wednesday, April 17, 2013
Lets see some particle effects
Well, we made some changes to the game, like bomber mode and reticle placement. We also added some particle effects. Check out our newest video.
Wednesday, April 10, 2013
Back to work
Well, after about 2 solid weeks of 15 hour days working on getting BomBIRDier ready for GDC, we've taken a week off after the convention. Honestly, I think we earned it. It was an amazing chance to show our game prototype off and get some really good feedback from industry professionals.
The most prevailing critique was that our bomber mode needed to be reworked. Apparently the camera swap is disorientating. Additionally people seemed to think the projectile should have some forward momentum.
Well, we're listening, and we're making some changes including:
1) Changing bomber mode from a a camera swap to a actively changing the position of the camera.
2) Angling the poop camera forward instead of straight down.
3) Projecting the reticle onto the ground instead of just as a filter on the camera
4) Giving the poop projectiles both forward and downward velocity
The most prevailing critique was that our bomber mode needed to be reworked. Apparently the camera swap is disorientating. Additionally people seemed to think the projectile should have some forward momentum.
Well, we're listening, and we're making some changes including:
1) Changing bomber mode from a a camera swap to a actively changing the position of the camera.
2) Angling the poop camera forward instead of straight down.
3) Projecting the reticle onto the ground instead of just as a filter on the camera
4) Giving the poop projectiles both forward and downward velocity
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