Wednesday, December 19, 2012

Bigger... BIGGER!

We've been struggling with scale to some degree.  In our UDK prototype we had trouble getting all the buildings and the cars and the poeple to appear they are sclaed correctly to each other. Now, we're having trouble making the bird look like a bird and not an airplane.

We tried scaling the buildings up by 50% and that seems to be better, but I'm still not getting the feeling of being a small bird in a large city.

Additionally, I want the bird to lean as its turning to replicate flight.  After a week of trying to get it to work via animation, I started over and just did it via code.  Works much better now.  Hopefully our programmer will be able to clean up my scripting and/or code its movement more realistically.  For now I'm more or less getting the desired effect though.

Wednesday, December 12, 2012

Its all a big poop joke

So now that we have some kind of idea what we're going to be designing our game around, (WWII and poop) we've decided that everything should be a combination of a poop joke and something to do with WWII.  For example, General MacSharter, or the Deuce Goose, or Schitzkrieg.

We're also trying to think of poopy achievements like, "pooped in the punch bowl" or "befouled the fountain."