OUYA has a really cool offer going on where if you release a game for their system at launch, you get a year of free advertising, not to mention being one of very few games available. The exposure would have been amazing. But that goal was utterly unrealistic. Trying to create a game from scratch with no experience making games in six months... umm, no.
So we're shifting focus and aiming for mabile maybe later this year, maybe next. But, that means we can focus on a set of platforms, i.e. Android and iOS for release. Porting it to Xbox or Steam later should be pretty easy, but for now we're going to focus on mobile.
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