Mobile phones come with a lot of cool features. For example an accelerometer. Everyone I hand this game to always says the same thing; it would be awesome with tilt controls. Ya ya, I know, it sounds good in theory. But I promise you, the game sucks with them.
So i paid for and downloaded an acceleration control package from the Unity store and got it working with our game. However, working is one of those relative terms. When a game uses tilt controls, typically their on a rail. What I mean is they run on a predetermined track, with a little bit of play from one side of the track or the other, In an open world game, where you can move in 3 dimensions and accuracy is required, its not so good. Trying to line up a target when every little movement changes your trajectory and then pressing a button on the screen to hit a target, it just didn't work. So we're going to work on refining the virtual joysticks and buttons.
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