Wednesday, January 30, 2013

Tilt Controls: It sounded like a good idea

Mobile phones come with a lot of cool features.  For example an accelerometer.  Everyone I hand this game to always says the same thing; it would be awesome with tilt controls.  Ya ya, I know, it sounds good in theory.  But I promise you, the game sucks with them.

So i paid for and downloaded an acceleration control package from the Unity store and got it working with our game.  However, working is one of those relative terms.  When a game uses tilt controls, typically their on a rail.  What I mean is they run on a predetermined track, with a little bit of play from one side of the track or the other,  In an open world game, where you can move in 3 dimensions and accuracy is required, its not so good.  Trying to line up a target when every little movement changes your trajectory and then pressing a button on the screen to hit a target, it just didn't work.  So we're going to work on refining the virtual joysticks and buttons.

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