We've hit a snag. Those pesky frame rates just seem to be happy at 15fps. Well, that's not what we in the industry call "great." That's also where a programmer can really shine. Unfortunately, our programmer has gone missing and hasn't been heard from in a month. So all that sloppy code I wrote to prototype mechanics, is now going to be our only code. So I have to do some major clean up and try to get our frame rates up.
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