Monday, March 4, 2013

So um, optimization? Who's afk?

We've hit a snag.  Those pesky frame rates just seem to be happy at  15fps.  Well, that's not what we in the industry call "great."  That's also where a programmer can really shine.  Unfortunately, our programmer has gone missing and hasn't been heard from in a month.  So all that sloppy code I wrote to prototype mechanics, is now going to be our only code.  So I have to do some major clean up and try to get our frame rates up.

No comments:

Post a Comment